On Thursday, Microsoft announced plans to release four of its video games on rival consoles. Phil Spencer, head of Microsoft’s gaming division, clarified that this move doesn't signal a shift in their exclusive strategy but reflects a desire to expand revenue from content previously exclusive to Microsoft hardware.
Following the $75 billion acquisition of Activision Blizzard in October, 11% of Microsoft's Q2 revenue was gaming-related. The Game Pass service, boasting 34 million subscribers, has seen growth, but Xbox Series X and Series S consoles haven't matched Sony's popularity.
While the titles in question remain unnamed, Spencer assured they won't include Starfield or the upcoming Indiana Jones game. Two are community-driven games, and the others were never intended as exclusives.
Concerns among Xbox fans prompted Spencer to address them, promising more details about Xbox's future vision in a forthcoming business update event. He also emphasized a belief that exclusivity in the game industry will diminish over the next 5-10 years.
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